So my maiden use of my new 54-ant toy was with 3 ants, which turned out to be pretty unspectacular as the ants were so spread out they didn't even interact. So I reduced the size of the spawn area, cranked up the number of turns, and for good measure tried it with ten ants. Below is the result.
Ten ants running at once. |
Just this one quick run has already thrown up a lot of interesting ideas.
- Cyan and Light Green collided at the very start of the run in such a way so that they followed the other ones path back to the starting position, ERASING the path as they went. Fortunately by the time they had regrown Blue had gotten in the way or we might have been stuck in an infinite loop.
- It is possible for ants to hijack other ants highways, moving in an almost straight line along it. My first observation of this was Light Green climbing Red's, coming back down the other side and in the process forcing red to create a second highway back into the spawn area.
- Several times ants were in the right direction and cell such that they got caught following another ants path. This occurred with the Olive ant erasing most of Light Blue despite the fact that Light Blue's path was interleaved with Dark Blue.
- Pink just sat back and watched the carnage. We can see the distinctive shape of an unmolested Langton's Ant, a clear indicator that despite the bizarre goings on that our code in fact runs correctly.
31,
mathmo
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